Virtual Fish Tank (1998)

March 29, 2008

The Virtual Fish Tank is an interactive, educational museum exhibit that was originally displayed at the Boston Computer Museum in 1998 and later moved to the Boston Museum of Science. As their website reports, this exhibit represents a shift in the presentation of scientific knowledge from “merely” observational to “interactive” scientific (and underwater) education.

In both the exhibit and the website later based on it, users build virtual fish by adjusting a variety of parameters (e.g. how much it likes bubbles, how hungry it is) and then let the fish loose in an aquarium simulation.

Virtual Fish Tank

The focus is not so much on immersion (for example, as in Sharkbait), but on the interaction and agency afforded the user. This interaction is seen as the best way to involve and educate them with ocean animals and ecologies.

“Realistic Underwater Visualization” by Matt Aranha

February 29, 2008

In this paper, given at CESCG in May 2005, Aranha describes the challenges of modeling underwater scenes and generating accurate computer graphics of underwater environments. Since water is approximately 800 times denser than air, light acts differently and new rendering approaches are needed. He describes a system built to help overcome these limitations and generate more accurate simulations (and particularly lighting) of underwater spaces.

M. Aranha, Realistic Underwater Visualisation. CESCG, May 2005.